I would like to give a special thanks to the following people and organizations:


To Shigeru Miyamoto and Nintendo, for creating the legendary Legend of Zelda series which was my first foray into the action-adventure-rpg genre.

To the developers at Falcom, who have spent many long years bringing us many different and wonderful Ys games and remakes.

To the developers at Microcabin, who have created a series so very interesting, original, and fun that I've made it my personal mission to make sure that the gamers of tomorrow can have the opportunity to discover the Xak series once again and to be able to enjoy it even if they happen to live outside of Japan. What was once lost to us is now found again.

To Madara, my girlfriend, of whom has been extremely supporting in making it possible for me to complete a college education in the field of digital media and graphic design. The concept of the XyZ website would never have gotten off the ground if it were not for her help and constant support as I would have never had the time to even start this project.

To WOOMB.net, for making it possible for several of the Xak series games to be finally released officially in English!

To Tsunami, for fan translating the very first Xak game, The Art of Visual Stage, so that all of us non-Japanese speaking fans can play the very beginning of the Xak series and understand everything. Tsunami has been an immense help in working with me directly so that I can provide the most accurate and detailed information regarding the Xak series. He has provided much content for this site including the Xak Series Timeline and the Debug Mode Guide information as well as his original Xak MSX Walkthrough which is very helpful when playing Xak I MSX for the first time. Tsunami has also made it possible to find the FM-Towns version of Xak III: The Eternal Recurrence.

To Omega, for translating the Xak manga so that I can later
scan edit the scanned images of the manga thus making the first English version
of an extremely rare Xak manga.

To the Oasis group, for translating Xak II: Rising of the Redmoon, Xak Tower of Gazzel and Fray In Magical Adventure for all of us non-Japanese speaking fans to enjoy.

To Nightwolve, for making it possible to play so many wonderful titles in English including: Ys I & II Eternal, Ys IV: The Dawn of Ys, and Xak III: The Eternal Recurrence.

To my friend Strag0, for first telling me about the Ys series and getting me thoroughly hooked on the series. It was due to my fandom of the Ys series that I first came across the Xak series. If it hadn't been for him I might have never discovered these two great series.

To my friend Skippy911, who helped doublecheck my work on the site and help me out of a few coding jams.

To Gilneas, for helping me originally find the translated version of Xak I The Art of Visual Stage after searching for it for months so that I could finally play the first game in English.

To Paranoia Dragon, for being such a huge help in my quest to locate other games that fit well within the Action-Adventure-RPG genre. He has allowed me to find many games for the PC-Engine that I have never heard of before that fit this category.

To Ryo-Cokey, for helping me find the PC9801 version of Fray in Magical Adventure.

To FMV, for helping me with finding the PC88/98 versions of Xak I, Xak II, Tower of Gazzel and Xak III.

To Ritchie, for writing and letting me host his Xak I Super Famicom walkthrough guide and providing nice scans of the SFC coverart.

To Aran, for sending in several scans of the Xak I, II & Fray Soundtracks which shows the track listings of the songs as well as the date and publisher. Aran has also been very generous in ripping many of the actual Xak series soundtracks so that Xak fans can now find the music of the Xak series readily available. Thanks to him, there is enough content to now open a Xak Music section of XyZ. Aran has also pointed out several references to obscure Japanese sites of where to find more information on Fray In Magical Adventure for the Sega Gamegear.

To Jeff Lambert & BT Garner, for the co-development of fairly extensive walkthrough for Xak I&II.

To Game_Hunter, for making corrections to the site about many of the Xak PC-Engine game information regarding Riot/NEC Home Electronics/NEC Telenet and Microcabin.

To MP83, for making a correction to the Xak Faqs and Guides/Debug Mode section regarding the code to unlock Extra Visuals in Fray in Magical Adventure.

To dmichel, who helped me with converting SRM files from the MednafenX PCE-Engine emulator for use with the Magic Engine emulator. Long story short, he made it possible so that I didn't have to finish the entire game again just so I could play the ending sequece of Xak I&II on my PC and take high-res screenshots of the the in-game cutscene artwork.

To Bakabaka, who developed several Xak series wikipedia articles and got the process off the ground for future wikipedia content edits and additional articles pertaining to the series.

To Sonic_aka_T/t00b, who developed a ton of game maps of Xak: The Art of Visual Stage for MSX and allowing XyZ to use the content and developing a save game editor for Xak I.

To Vampier, who submitted poke codes to get the Super Latok Mode in Xak I.

To Luna-san, who wrote an extensive article about Fray In Magical Adventure for the Sega Gamegear over at his site, Shtmup! And for allowing me permission to use some of the screen captures he took of the game after transfering the rom image from his original gamegear cartridge. Also Luna-san pointed out to me that several version of the Xak series games have in fact been re-released in recent years and that I should think about removing the rom links to those games that were currently still being sold in Japan. I'm glad for this since I do want Microcabin to do well with their sales of the Xak series.

To J-War, who made an awesome remixed demo music from Xak II.

To Purplefinch, who not only played through Fray In Magical Adventure, but decided to take on the development of one of the first Fray fansites outside of Japan. Check it out on the links page!

To Gideon Zhi and the Aeon Genesis group, for translating Ys IV: Mask of the Sun in English and working on bringing us Ys V: The Sand City of Kefin.

To the good folks over at the BS Zelda Homepage, who have made giant leaps in the field of romhacking in order to bring us the Bandai Satelliview versions of BS Zelda: The Third Quest and BS Zelda: The Ancient Stone Tablets (Inishie no Sekiban).